Bitmap Tile

Version 1.0 - BitmapTile.exe

 

This isa utility I wrote for my animation window on the ReBars

demostration above.

it's a sample of a CFormView and a CScrollView, it uses Apples QuickTime to

load the image files, and it's only set up to save as a BMP file. You will have to see

the View/About QuickTime to see the file formats it loads, I gotta warn ya, I

was loading a bad .tga file and it locked my computer, I'm sure QuickTime was at fault,

( O_o )!??

Anyways, u can load several file formats and it shows those filenames

in the CListCtrl. If u double click on a filename, u will see that file's image

in the CScrollView, if u hit the ConvertFiles Button, u will get a BMP like those

Donuts on the MDI Clipboard Viewer demo. I worked on it so I could modify

the width and height and get a 4x4 image if I loaded 16 files, it's nice and it

relies on Apple's QuickTime to load most the files, Apple seems to missed

several BMP formats so I use a LoadImage routine in VC++ to handle

these BMP files, so far the .ART files are the only ones on my computer

that I can't view, besides .CUR( Cursors )and .ICO( Icons ).

 

The animated logo was done in POV-RAY and converted to a BMP with this

utility, The DialogBar has the AnimatedWnd Class as does the AboutDialogBar

class. I changed my CDialogs to CDialogBars in this app and probably will

stick with those now.

 

Those Width and Height controls are a little tricky and I spend most my time

in the down arrow on the one with the highest number most times....

 


Copyright June 1999.

Wednesday, March 21, 2001 12:05:12 am

VC++ SourceCode