Version 1.0 - BitmapTile.exe
This isa utility I wrote for my animation window on the ReBars
demostration above.

it's a sample of a CFormView and a CScrollView, it uses Apples QuickTime to
load the image files, and it's only set up to save as a BMP file. You will have to see
the View/About QuickTime to see the file formats it loads, I gotta warn ya, I
was loading a bad .tga file and it locked my computer, I'm sure QuickTime was at fault,
( O_o )!??
Anyways, u can load several file formats and it shows those filenames
in the CListCtrl. If u double click on a filename, u will see that file's image
in the CScrollView, if u hit the ConvertFiles Button, u will get a BMP like those
Donuts on the MDI Clipboard Viewer demo. I worked on it so I could modify
the width and height and get a 4x4 image if I loaded 16 files, it's nice and it
relies on Apple's QuickTime to load most the files, Apple seems to missed
several BMP formats so I use a LoadImage routine in VC++ to handle
these BMP files, so far the .ART files are the only ones on my computer
that I can't view, besides .CUR( Cursors )and .ICO( Icons ).
The animated logo was done in POV-RAY and converted to a BMP with this
utility, The DialogBar has the AnimatedWnd Class as does the AboutDialogBar
class. I changed my CDialogs to CDialogBars in this app and probably will
stick with those now.
Those Width and Height controls are a little tricky and I spend most my time
in the down arrow on the one with the highest number most times....
Copyright June 1999.
Wednesday, March 21, 2001 12:05:12 am